Textures

Everything related to textures will be found here.

Tool:

 * D3TexConv

Start here:
.TEX ---

0x0 - 0x3 [4 Byte]	= DEADBEEF 0x4 [1 Byte]		= Version number (Guess) 0x218 [1 Byte]		= # of images in .tex 0x260			= Start of file blocks START + 0x100 (256)	= path of file PTH + 0x18 (24)		= ??? ??? + 0x100 (256)	= internal name --	total = 0x218 (536)

BELOW THIS IS GARBAGE / NOTES filename blocks start at 0x260 filename string = 100(hex) size, 256(dec)

name2 string = f8(hex), 248(dec) Size of filename blocks: CC or 204

256BYTE 32 BYTE 248BYTE -- 536 BYTE

bracers size of filename chunk = 3074, apparently 15

files included

60480 872

Info about the .tex file format: http://forum.xentax.com/viewtopic.php?f=10&t=7320&start=15

Mostly complete specification and assembly dumps/notes here.